Many systems try to give themselves "an impressive look", but they don't focus on "fostering social interaction". Kollock believes that WorldsAway is a great example of a community that has been able to cater to our social needs. He argues that this community has the elements to be successful. He defines these elements as:
" Identity persistence, a sophisticated set of rituals, an internal economy with a monetary system, property rights, a rich set of documents recording the history of the community, a coherent sense of space, casual interaction caused by the fact that one must "walk" most places, and a moderate level of risk. "
Kollock says that cooperation and social dilemmas are important in analyzing design principles. Social dilemmas are "situations where behavior that is reasonable an justifiable for the individual leads to a poorer outcome for all". He discusses two cases of social dillemmas.
First, he discusses the prisoner's dilemma, as a social problem, where people choose to behave selfishly over behaving cooperatively . He concludes that a way of avoiding this is by ensuring the presence of the following three conditions:
1. Individuals must be likely to meet in the future.
2. Individuals must be able to identify each other.
3. Individuals must have information about how the other person has behaved in the past.
A second set of possible solutions analyzed to general social dilemmas is discussed through Ostrom's study. She concludes that the following features are common in successful communities:
1. Group boundaries must be clearly defined. I.e. everyone must be aware of their limitations depending on what group they're in.
2. Collective resources are used - rules are dependent on the needs of the members participating in the community.
He uses these conditions to conclude that online communities should adopt these styles in order to be more succesful. likewise, he come up with additional elements that should be incorporated into a successful online community.
- -the need for scarcity and risk in the online world. Even though we don't appreciate these characteristics, they still make an "interesting and engaging world".
- be able to change and modify one's environment, as well as having the opportunity to participate in a market of some kind.
He concludes that in general, online communities should consider the conditions discussed above, in order to create a space where social dilemmas are reduced. People shouldn't take so much energy into developeing online systems that are "instant, seamless, and fully interconnected", and instead decelop a community with more social benefits.
QUESTIONS
Kollock claims that social computing deals with user interface design instead of "actual social interaction between two or more people". He claims that online communities don't concentrate on developing a platform for effective interaction amongst the participants.
1. Consider some of the online communities available today and evaluate whether or not you believe them to cater to our social interactive needs. Do they take into account any of the conditions set forth by Kollock? If so, explain how they are able to cater to our needs. If not, explain how they could take Kollock's advice and become more efficient online communities.
2 comments:
Consider some of the online communities available today and evaluate whether or not you believe them to cater to our social interactive needs. Do they take into account any of the conditions set forth by Kollock? If so, explain how they are able to cater to our needs. If not, explain how they could take Kollock's advice and become more efficient online communities.
I think HabboHotel is a good example. The aesthetics of the site are really nice..everything is pixel art and the characters and animations are very cute. But, like Kollock said, there is no risk involved for the members and thus the site does not nurture social interaction. From my experience with HabboHotel, it seems like people go on it more to explore the impressive chat rooms rather than to chat with the other members.
I really like the idea of prisoners dilemma as it applies to online communities and the three criteria necessary to prevent people from acting selfishly. This is especially true in an online environment where people are encouraged to act selfishly due to the internet's ability to keep certain individuals anonymous. Furthermore I believe that many efficient online communities meet Kollock's criteria to demote selfishness.
Let's take my car forum that I seem to talk endlessly about as an example. First and foremost, most of us have met in person at one time or another so the idea of being anonymous is almost nonexistent. Secondly, there is also the chance that we will see each other again at car meets or routine visits to the well known shops. Finally, you have to build a sense of credibility through the boards so there is indeed a history of your actions. If you rip someone off once, there is absolutely no chance that anyone will do any type of business with you ever again. Furthermore, the six steps of knowing people really seems to be effective on car forums. Let's say I was trying to sell something and a potential buyer is not too familiar with my reputation as a good seller. He would probably ask a fellow member who will probably know of my sales record through another member or direct experience.
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